Screening Formats and Naming Conventions 2018

Export Formats

H.264 for stereo.

This will create a single file which can be loaded onto the PS3.  Your hard drive must be a FAT32 drive for the PS3 to recognize it.  a USB thumb drive (there is one available in the tech office, if you don’t own one)


Use the “Parklane Stereo” preset in Media Encoder, or manually use the settings in the image:


The Preset file may be found on Zoetrope in the !Department Documents / Media Encoder Presets folder.


There are two versions - fast and slow. The fast version is MPEG2, which as the name implies, will encode faster.  Expect about 2x real time for encoding with this preset. The slow version encodes at about 7x real time, but results in a smaller h.264 file with equivalent or better quality.  These encode times are noted in the preset names.













Bluray for 5.1


To prepare a 5.1 for playback on the PS3 we will begin in Audition.  These instructions assume you have correctly set up your Audition session with 5.1 mastering.


In Audition export a 5.1 WAV.  Use the File -> Export -> Multitrack Mixdown -> Entire Session...




Check that you are using Dolby Digital (*.ac3, *.ec3) as your Format.  

Screen Shot 2015-04-09 at 3.29.24 PM.png


There are three areas of interest in the Format Settings dialgue:

  1. Configuration

Screen Shot 2015-04-09 at 2.50.38 PM.png

  • Change your Codec Mode to Blu-ray-compliant primary stream.

  • Set Data Rate to 640

  • Set Dialogue Normalization to -12


  1. Dynamic Range Control

Screen Shot 2015-04-09 at 2.50.24 PM.png

  • Set Dynamic Range Control to None for both options


  1. Audio Production Information

  • Peak Mix Level = 105

  • Room Type = Small room, flat monitor


Export with these settings.  You will get a .AC3 single file.  This is your programme sound.


Now back to Premiere.  These instructions assume you are using Premiere CC 2014.  Other versions may differ slightly in the interface, but should generally be the same as far as core options go.


Export your picture lock sequence.  Use the ParkLane-5.1FAST-2xRT or Parklane-5.1SLOW-7xRT codec presets or use the settings shown below.  Please note that NEITHER settings exports audio. We have that already in our AC#, so we want only picture from Premiere:


For MPEG2 BluRay (ParkLane-5.1FAST-2xRT):


For H.264 BluRay (ParkLane-5.1SLOW-7xRT):


Quality between the two exports should be comparable.   If time permits, use H.264.  If you are doing a quick test, or your timeline is under 15 minutes, use MPEG2.


So, now we have either a m2v (MPEG2 Video) or m4v (MPEG4 video) file from Premiere in the BluRay specification.  Now we move to our final step: Encore CS6.  Adobe Encore is a DVD/BluRay authoring software that installs with Premiere CS6 in the Creative Cloud Suite.  There is no CC version of Encore. There is no installer for Encore alone. If you have questions about the mechanics or logic, take it up with Adobe.


Upon launching Encore you will be greeted with a splash scree.  Choose “New Project” Then you will get this screen:

Choose Blu-ray

In the Project window right click select Import As -> Timeline…

Find your m2v/m4v video file in the browser window and hit open.  It will be imported and placed on a Timeline.


Next Import As -> Asset… and select your audio.  It will be added to your Project window.  Drag your audio down to the Timeline.  

Make sure they are in sync.  They should be the same length.


Once you are satisfied that everything is in order, you may proceed to final export. Use the Build panel.  


Be sure the Format is Blu-ray. The Output should be Blu-ray Folder.  Under Destination Browse... for a location for the files to be saved.

When you click Build, you will get this dialogue.  The problems referred to only apply if you are making and actual Bluray disc, we are not.

Ignore and Continue to build your project. You will get a Build Progress, which should go quickly.  If you have exported your media correctly, they will not be reencoded by Encore. When this stage is complete your playback file will be buried inside several folders.


In your project folder you will see a subfolder called Untitled Project, unless you’ve taken the time to type in a project name in the build panel dialogue (not needed).  You are looking for the BDMV folder.  OSX 10.8 and above display this folder as a Quicktime playable file, for your “convenience”.  You can right click and select Show Package Contents to display the true directory structure.


You are looking for a m2ts file in the STREAM directory.  It will probably be called 00000.m2ts.  You need to copy this file to an external drive to transfer to the PS3.  Rename the file based on the parameters documented in the Naming Conventions portion of this document.  Your hard drive must be a FAT32 drive for the PS3 to recognize it.  Use a USB thumb drive or there should be a hard drive in Nathan’s mailbox, if you don’t own one.


The PS3 is in A002.  Set the projector to “HDMI2”.  This will allow you to test video playback.  Audio playback can be tested during class by bringing the PS3 up to A208.  If you plug in a FAT32 hard drive it should show up at a source in the video dialogue (look for the film strip icon).  Be sure to press the green triangle button (DualShock controller or Remote control) and choose Display All, or else your files may not be visible.psdoes.png


If your file size is larger than 4.5GB then it will not copy to the FAT32 drive because of file size compatibility.  In this case you may want to reencode as H.264 so your size is smaller, or if you have already exported H.264 and it is still too large, you will have to transfer your file using PS3 Media Server.Screen Shot 2015-04-08 at 4.15.21 PM.png


PS3 Media Server will show up in the video menu on the PS3 if it is running on a computer on the network.  You can browse media within shared folders (add your export folder to PS3 Media Server using the Navigation/Share Settings menu.Screen Shot 2015-04-08 at 4.15.29 PM.png

A default folder will be set up already, if you transfer your export to the Exports drive in the PS3 Media folder, and restart the server, it should show up on the PS3.  You can use the triangle button to invoke a menu that will have the option for copying the media to the local drive of the PS3.

Naming Conventions

The PS3 is set to play back our files sequentially.  Use double digits at the beginning of the file name to create the ordered list for screening.  Odd numbers are reserved for the 3 seconds of black we play between each film. 00 is reserved for the title card which is displayed before the programme starts.  This title card should display the logos of NSCAD and sponsors, as well as any other information you wish the audience to see before screening. This can be a still image, a motion graphic, animation, or anything else as long as it is silent.  If the students do not provide a title card, we will recycle one from a previous year.


Example 00 title card from 2013 Thesis Screening:

Example of naming convention:

00 - Title Card

01 - 3 Seconds Black

02 - Film #1

03 - 3 Seconds Black

04 - Film #2

… etc.


Film #1,2 may be replaced with the name of the film.


A Special Note for Film II


Since Thesis and Film II are screening as one long programme the naming must carry through.  This means after the thesis screening is finished there will be an intermission card with a countdown to the next show.  If Film II wishes to have their own card inserted it must be designed and uploaded to the ps3, ideally for the test screening.  This card must be in place no later than April 12th.